

Baldur’s Gate 3 is targeting 60 frames-per-second and we’re close to achieving that on the platform but need a bit more extra time. The PlayStation 5 version will be released roughly a week later than its originally scheduled date of August 31st.
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This means the PC version of Baldur’s Gate 3 will be released at a time where you’ll have more time to play it. Baldur’s Gate 3 will first come to PC on August 3rd, before launching on PlayStation 5 a few weeks later on September 6th. We will be releasing the game in order of platform readiness.

Let’s get into a little detail about what you can expect to see in the Panel From Hell: Release Showcase, just in time for the release of the game on August 3rd for PC, and September 6th for PS5. We’ve grown, and so too has Baldur’s Gate 3.

There’s a lot more where that came from, but this is already going to be a long one. You caused chaos with the 225 player spells & actions in DOS2, so just imagine the havoc you’re about to unleash upon Faerûn with the over 600 spells & actions, excluding upcasts, in BG3.Ĭharacters in DOS2 enjoyed 45 talents, against BG3’s 308 passive features, which are comparable to talents. We’ve over doubled DOS2’s five races, bringing 11 to life in BG3 with 31 subraces.ĭOS2’s 10 ‘schools of spells’ is eclipsed by the 12 classes & 46 subclasses in BG3. Together, with your invaluable support, we’ve created a game that eclipses the depth & breadth of our previous RPGs. Since releasing in Early Access, we’ve been joined by nearly 2 million of you. When Divinity: Original Sin 2 launched, we were 120 people, across a 3 year development. We’re going to go in depth about some of our most-anticipated details: races & classes (we see you Ctrl+F Dragonborn), new Origins and Companion characters, the official level cap, new Difficulty Settings, and much, much more.īaldur’s Gate 3 has been a game nearly 6 years in development. In the meantime, it’s time to talk about Baldur’s Gate 3. Where will the investigation lead? Keep digging, detectives, you’re leading us all to the Panel From Hell, where untold surprises await you: July 7th. This week has seen you take to the streets of the Lower City as amateur sleuths in Blood in Baldur’s Gate, a community murder mystery to uncover the hidden darkness that lurks just beneath the city’s surface. Reaching a technical bar that matches our design ambitions felt like the right move, while holding back the PC version when we knew we’d be ready felt like the wrong move in such a busy launch period.” It is a massive, expansive game that truly brings Dungeons & Dragons to life, with multiplayer and split-screen co-op, and at a scale that’s roughly four times that of our previous game, Divinity: Original Sin II. It features over 170 hours of cinematics, more than twice the length of the entirety of Game of Thrones, and more than three times the dialogue of all three Lord of the Rings novels combined. We’re at a point where we’re reaching 60 frames per second on PlayStation 5, which is remarkable considering the breadth and depth Baldur’s Gate III aims for. We’ve also aimed for the highest possible quality on every platform we’ve released on. “We’ve always been a studio that aims to release on as many platforms as possible, in order of readiness. De ontwikkelaar heeft namelijk aangekondigd dat de PS5-versie een week opschuift, hierdoor staat de releasedatum nu op 6 september. Tenzij je de game op de PlayStation 5 gaat spelen, dan zul je juist wat langer moeten wachten. De eerder aangekondigde releasedatum van 31 augustus is niet langer relevant, want de pc-versie is namelijk vervroegd naar 3 augustus, waardoor we nog eerder met de titel aan de slag kunnen. Baldur’s Gate 3 zal zowel eerder als later verschijnen.
